Results obtained by tweakings IFS fractals / fractal flames with multiple layers, some use self compositing with different transforms and some use compositing to enhance the final result (especially with generated noise and flares) increasing image details and complexity. Most are grayscale or using cold / neutral tones, brightness is computed using an additive saturated arithmetic method.
The idea was to emulate drawing / engraving artworks such as those of Gustave Doré. Theme / style is mostly fantastic, surrealistic, gothic, space-themed, abstract.
A great technical article about IFS fractals is Scott Draves fractal flame algorithm paper. This is the basis of all images on this page.
Note: Picture on the left is generally the raw code version without compositing or filters applied.
Introducing polar IFS fractals. Last one was processed with glitchlab app.
Last one was processed with glitchlab app.
Introducing some structural modifications using glitchlab app. (the colored ones)
First 3D IFS with a custom volumetric renderer